![]() Every 60 seconds (-50% per stack), gain a random Void ally.Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability, and all of your items that can be corrupted will be.Upgrades 3 (+3 per stack) random items to items of the next higher rarity at the start of each stage.5% (+5% per stack) chance on hit to root enemies for 1 second (+1 second per stack).While you have a shield, hitting an enemy fires a missile that deals 40% (+50% per stack) total damage. Gain a shield equal to 10% of your maximum health.Upon hitting an enemy above 90% health, spawn a lava pillar in a 12m (+2.4m per stack) radius for 350% (+280% per stack) base damage. ![]()
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